How to Deal With Religious People if You Are an Atheist

Cyberculture | Gaming — Slorker on July 16, 2007 at 2:13 am

Many devoted followers of the major religions see atheism as a disease to cure, or a sign that they should teach you their religion in order to help you reach their religion’s heaven. These arguments can often be avoided, but engaging in honest conversations with someone who genuinely wants to discuss their viewpoint (rather than argue) may actually prove beneficial. You may try to remember not to think of “religious” and “non-religious”; there are many flavors of religion, and many ways to be an active atheist. Here are some ways to get along as atheist in a deeply religious society.

Just found this somewhere and it’s actually a pretty good read. Check it out here.

Let’s Make it Clear Once and for All

Cyberculture | Gaming — Slorker on June 24, 2007 at 12:01 am

Definitely (by Slorker)

Now if only we can create the same site for ‘lose/loose’. It freakin drives me nuts when I see people use loose when they should be using lose. I mean, what’s up with you? Seriously. Spell the damn word, correctly.

D-E-F-I-N-I-T-E-L-Y

Really. Why don’t you GFY?

Cyberculture | Gaming, Photography — Slorker on June 19, 2007 at 11:01 pm

623417181_7b6a1ac01a.jpg

This might be a little offensive to some but I find the GFY (Go Fuck Yourself) movement to be…interesting. Flickr has several GFY groups which contain nothing but pictures of people flipping the bird. This one is the largest group, with over 200 members. Here are the group posting rules:

-Things to post here:
-you find a person or a picture on flickr that you just want to tell the person to “go fuck themselves”
-pics of people telling other people to go fuck themselves
-pics of people or concepts that you would to tell go fuck yourself to

The finger is a almost universal gesture that is recognized by all, despite cultural differences. It’s rather cool to see many people really getting into it on the web. Sure it might be rude but it’s hella fun at the same time, especially if you’re doing it to the camera.

Here are some pictures of girls flipping people off. Why girls? Cuz they look cuter doing it.

DSC_9978 (by dogseat)

Year 2 of 365:  Day 10 (by InsatiablySassy)

Attitude at its Best (by goinonbro)

A Big F U and a Smile (by goinonbro)

GFY (by figment)

That's not the Flickr Gang Sign . . . (by Sgt. Gooch)

a big hearty fuck you to getting your heart broken (by krissie p)

Untitled (by krissie p)

the finger (by dingadingdang)

special for homophobes (by ches-hire)

The Diva says . . . (by Sgt. Gooch)

The Bird (by Thomas Hawk)

do the math. (by ms. roboto)

The Life of a Chinese Gold Farmer

Cyberculture | Gaming — Slorker on June 18, 2007 at 3:58 pm

The New York Times has a great article by Julian Dibbell on the life of Chinese gold farmer. Not real gold, but virtual game gold and goodies in role playing games. There are many articles on gold mining around but I’ve never read a blow-by-blow account of the gold farming profession, particularly from the perspective of those living it 12 hours a day, everyday. A must read.

These two paragraphs from the article succinctly explain the concept of gold farming:

Players of M.M.O.’s are notoriously obsessive gamers, not infrequently dedicating more time to the make-believe careers of their characters than to their own real jobs. Indeed, it is no mere conceit to say that M.M.O.’s are just as much economies as games. In every one of them, there is some form of money, the getting and spending of which invariably demands a lot of attention: in World of Warcraft, it is the generic gold coin; in Korea’s popular Lineage II, it is the “adena”; in the Japanese hit Final Fantasy XI, it is called “gil.”

And in all of these games, it takes a lot of this virtual local currency to buy the gear and other battle aids a player needs to even contemplate a run at the monsters worth fighting. To get it, players have a range of virtual income-generating activities to choose from: they can collect loot from dead monsters, of course, but they can also make weapons, potions and similarly useful items to sell to other players or even gather the herbs and hides and other resources that are the crafters’ raw materials. Repetitive and time-intensive by design, these pursuits and others like them are known collectively as “the grind.”

For players lacking time or patience for the grind, there has always been another means of acquiring virtual loot: real money. From the earliest days of M.M.O.’s, players have been willing to trade their hard-earned legal tender — dollars, euros, yen, pounds sterling — for the fruits of other players’ grinding. And despite strict rules against the practice in the most popular online games, there have always been players willing to sell.

The phenomenon of selling virtual goods for real money is called real-money trading, or R.M.T., and it first flourished in the late 1990s on eBay. M.M.O. players looking to sell their virtual armor, weapons, gold and other items would post them for auction and then, when all the bids were in and payment was made, arrange with the highest bidder to meet inside the game world and transfer the goods from the seller’s account to the buyer’s.

Read the full article.

Do you look like your Game Avatar?

Cyberculture | Gaming — Slorker on June 17, 2007 at 11:58 pm

Just popped in Reddit and saw that the New York Times had a pretty cool article which compares pictures of gamers with their game avatars in various multi-role playing games.

I’ve only seen one gamer go cross-gender and create characters of opposite sexes. Come on.. I’m sure there are more out there.

Couples! Adorable gamer duos that are attached even in virtual form. Awww.

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